Esports Settings, Policies, & Rules

How to sign-up:

Registration will be done via google forms:

 

2. Participants are permitted (and encouraged!) to register for more than one tournament but not twice for the same tournament.

Esports Tournament Rules:

  1. Game Lobbies

The team with the higher seed (lower number) will be the host team. The host team will be responsible for setting up the game lobby with the correct settings and inviting the opposing team. The host team will also have the ‘Home Team’ in the match. Players should always screenshot the head to head screen to provide evidence of both players’ screen names and team selections and give a timestamp to intramural staff (intramur@uottawa.ca) of when the match began.

  1. No-Shows

Players cannot arrive later than 15 minutes after the scheduled start of their match. Not showing up within 15 minutes of the start time results in a forfeit. The player that is waiting must notify league organizers and provide a screen capture.

  1. Disconnection
  • In the event of a player disconnect It will be the responsibility of the disconnected player to reconnect to his opponent within 5 minutes. Failure to reconnect will result in a forfeit. The player that is waiting for reconnection must notify league organizers and provide screen captures.
  • In the case that a player disconnects and reconnects before a minute has elapsed on the game clock, or the first point, whichever occurs first, the game will be immediately remade with the same settings and teams and home/away status. If the disconnect happens after this point, a screen capture should be taken, and players will be required to work together to reach a ‘resume’ point and play out the time remaining in the original game. Players should make their best possible effort to restore the second game to an accurate setting of the first game. This should include score, timeouts remaining, and possession of the ball.
  1. Pauses
  • No pauses are allowed outside of available timeouts. If a player uses the pause button, they must also use a timeout. If no timeouts are available, the player will receive a warning. Multiple pauses without a timeout available will result in a match loss. If your opponent is in violation of this rule include screenshots as proof in a protest.
  1. Results
  • Regardless of if you win or lose, you must always confirm the match results to intramural staff after your series is complete. You must do this within 10 minutes of your matches finishing. Failure to confirm your results will result in a warning. You should screenshot the head to head screen before the match begins, the final score, and any other disputable situations.
  1. Match Disputes and Protests
  • If any issues are encountered in a match, it’s the players responsibility to contact the administrative team by email at intramur@uottawa.ca
  • Players are responsible for providing proof of match results in case of disputes. This can be done with screenshots of each victory or video replays. You should screenshot the head to head screen before the match begins, the final score, and the reasons for your dispute.
  • The protesting player has 10 minutes to protest the reported result
  • Match protests must include match media evidence clearly showing the results of the match/series and the reason for the protest. Teams are responsible for providing proof of match results in case of disagreements. Failure to follow proper procedure for disagreements will result in denial of the dispute and the possibility of further penalties.
  1. Tournament administration
  • All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final. Failing to cooperate with tournament administrators will result in disqualification. Misleading, misinforming, or inaccurately responding to tournament administrators or league inquiries at any time for any reason may result in disqualification.
  • Any general disagreements a person may have with the operation of the tournament/league should first be addressed by messaging the intramural staff (intramur@uottawa.ca).

Code of Conduct

The below Code of Conduct applies to all players at all levels of the competition. The tournament organizer reserves the right to impose penalties or disqualify any player at its discretion.

Players must conduct themselves in a reasonable manner, behaving appropriately and respectfully towards other players and tournament administrators. These requirements apply to both offline and online interactions, including social media conduct and activity on live streams. All players are expected to adhere to these standards of sportsmanship.

Players are always expected to behave at their best. Unfair conduct may include, but is not limited to, hacking, exploiting, and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. Any unsportsmanlike conduct will not be tolerated and addressed by the intramural staff. The intramural staff team maintains the sole judgement for violations of these rules.

Players may not use obscene gestures, profanity and/or discriminatory comments in game chat, lobby chat, or live interviews. This includes abbreviations and/or obscure references. Intramural staff reserve the right to enforce this at their own discretion. These rules also apply for forums, emails, personal messages and league channels.

Players will refrain from using vulgar or offensive language.

Abusive behavior, including harassment and threats is prohibited.

Interactions between players should be limited to “Good luck, have fun”, “GLHF” (or similar) at the beginning of the match and “GG”, “Good Game” (or similar) at the end of the match unless there is a need to discuss game setup, technical problems, or other game-relevant issues. 

Physical abuse, fighting or any threatening action or threatening language, directed at any player, spectator, official or any other person is prohibited.

Any action that interferes with play of a game, including but not limited to purposely disconnecting or abuse of in-game pausing, is prohibited and can result in match forfeiture or disqualification from the competition.

All players must not disclose any confidential information provided by the intramural staff or any of its affiliates to any other people or groups of people, including via social media.

Any non-game specific conduct not outlined below is captured in the Intramurals Policies and Procedures.

Violations:

Violations of any part of this code of conduct may result in suspension or loss of a particular match. All decisions and rulings of the Intramural Coordinator and League Supervisor are final. Players can always submit an appeals, suggestion and complaint form at any time over the course of the tournament/league.

Virtual Sport Settings, Rules, and Policies 

Do you think you have what it takes to be the champion? Go head to head against your fellow students on the pitch, court, or rink all from the comfort of your couch in our Virtual Sports League! Earn points during the ‘season’ to mark your place in the playoffs for a chance to win one of our Championship bundles! Games include: FIFA20, Madden20, NHL20, and NBA2k20. Leagues are available for both PlayStation and Xbox.  

Virtual Sport League Format: 

  • Virtual Sports Leagues will be played in a round robin format where players accumulate points, leading into a single elimination playoff bracket.
  • Based off of registrations, the league may be split into divisions leading into a single elimination playoff bracket.
  • There is a maximum of 24 entries per league. If a league sells out, Gee-Gee Intramurals will keep a waiting list and potentially reopen another league pending demand.  
  • All games will be played 1v1 (no teams). 
  • Scores will be reported via email by the winner. Any disagreements will be examined and resolved on a case by case basis. Participants should take screen captures or pictures of every result, in the rare case of a protest or scoring dispute. Please email your results (Include gamer tag, tournament name and game result) to intramur@uottawa.ca immediately following your matchup. 
  • Each participant is free to choose any team to play with in the game except for All-Star Teams, All-Time Teams, International Teams and History Teams. No HUT (NHL), FUT (FIFA) or My Teams (NBA2K20) are allowed. Only current club teams are permitted. Players may not pick the same team as their opponent. No mirror matches. Higher seed (lower number) chooses first team first. Seeds will be determined at random by the Intramural Staff. 
  • Participants must be a uOttawa student and have a valid uOttawa email address. 
  • Players must be playing under the gamertag/PSN ID that they have registered under. If a mistake has been made on the signup form, it is the player’s responsibility to contact the League Supervisor at intramur@uottawa.ca.
  • League brackets will be created and posted online once the registration period has closed. 
  • If games need to be rescheduled, all related communications must include both players and intramur@uottawa.ca should be copied in these exchanges. Schedule changes must be approved by the League Supervisor. All games must be completed by the Sunday of the week their game was scheduled.
  • Each game must be played at the following times:
    • Monday – NHL20 @ 7:00 p.m.
    • Tuesday – NBA2k20 @ 7:00 p.m. 
    • Wednesday – FIFA20@ 7:00 p.m.  
    • Thursday – Madden20 @ 7:00 p.m.

 Game specific settings
FIFA 20 Rules

The following settings will be used for all games. Any settings not mentioned must be left in the default settings.

Game mode: Head to Head 1on1 (not FUT)

Match duration: 14 minutes (7 minutes per half)

Controls: Any

Game Speed: Normal

Squad Type: Online

In case of draw: Golden goal match

Teams: Only current club teams are allowed. All-Star Teams, All-Time Teams, International Teams and History Teams are not permitted. FUT teams are not permitted. Players may not pick the same team as their opponent. No mirror matches. The higher seed chooses team first.

NHL 20 Rules

The following settings will be used for all games. Any settings not mentioned must be left in the default settings.

Game Mode: Head to Head 1 on 1 (Not HUT) Difficulty: All-Star

Period Length: 5 Minutes

Game Type: Competitive

Rules: NHL

Fighting: Off

Penalties: On

Injuries: On (Online Open Play)

Off-sides: Delayed

Icing: Hybrid Icing

Tie Break: Continuous Overtime

Position Lock: Off

Music and Announcers: Turned Off

Teams: Only current club teams are allowed. All-Star Teams, All-Time Teams, International Teams and History Teams are not permitted. FUT teams are not permitted. Players may not pick the same team as their opponent. No mirror matches. The higher seed chooses team first.

NBA 2K20 Rules

The following settings will be used for all games. Any settings not mentioned must be left in the default settings.

Exhaustion: On

Difficulty: Pro

Game Style: Standard

Time Limit: 4 Minutes per Quarter Control: All

Game Speed: Normal

Teams: Only current club teams are allowed. All-Star Teams, All-Time Teams, International Teams and History Teams are not permitted. “My Teams” not permitted. Players may not pick the same team as their opponent. No mirror matches. Higher seed chooses team first.

 

Overwatch Settings, Rules, and Policies

Work with your teammates to secure the point or defend the payload in our Overwatch Weekend Tournaments! We offer a fun and organized space for all Overwatch players to make new connections and the chance to win one of our Championship bundles all from the comfort of their own homes! Overwatch tournaments will run on the third weekend of every month.  

Schedule:

  • October 10-11

  • November 14-15

Weekend Tournament Format:

  1. The tournament will follow a Swiss round format on the first day and a Single Elimination format on the second day.

  2. Each team will consist of a minimum of 6 players and a maximum of 7 (1 substitute).

  3. All matches will be a best of 3.

  4. Starting map will be default to Lijiang Tower.

  • Loser of the first map will select one of the maps of the next gamemode order (Map Pool)

  • Winner of the first set will select the side to start on

5. In case of a draw on an Assault, Hybrid or Escort map, the team that did not select the map that resulted in a draw will select a Control map that hasn’t been played yet from the pool.

6. A minimum of 6 players on both teams must be present to play.

7. Teams will have a 15-minute grace-period after the scheduled match time to be in the lobby and ready to play. After this grace period has finished, the team that isn’t ready will forfeit their match.

8. To report a no-show of your opponent, please screenshot your team in the lobby with a timestamp of when the photo was taken to show that the other team was not present.

  • This photo may be used for resolving match conflicts.

9. Pauses are to be used only for technical issues.

10. The team that controls the lobby must still request the pause in match chat to give the opposing team a fair warning and include a reason for the pause.

11. Each team has a maximum of 3 pauses per match, up to 5 minutes each; if a team does not unpause in time, they immediately use their next pause and add up to 5 minutes to the current pause timer. If a team has no pauses left or the pause timer runs out, they are forced to continue to play it out or forfeit the current map.

12. Both teams must perform a “ready-check” before starting a map or unpausing to make sure that the opposing team is ready to play. This can be done by asking the other team if they are ready or not.

13. Participants must be a uOttawa student and have a valid uOttawa email address. 

14. Players must be playing under the BattleTag that they registered with. If a mistake has been made on the signup form, it is the player’s responsibility to contact the League Supervisor at intramur@uottawa.ca.

15. Players are allowed to stream their own gameplay if they prefer to but will need a 3-minute stream delay.

Lobby Rules

  1. All matches will be played using the Competitive Preset
  2. Lobby Settings

a.     Preset - Competitive

b.     Auto Pause on Disconnect - Off

3. Modes Settings

a.     All - Killcams - Disabled

b.     All - Skins - Disabled

4. Heroes Settings:

a.     Hero Selection Limit: 1 per team

b.      Hero Role Limit: 2 of each Role

5.  Hero Pools will not be implemented, and all heroes will be made available to play.

6.  All season/event map variations are disabled (Halloween, Winter, Lunar New Year)

7.  Automatically load the rules by importing code 61KA4 in the lobby settings.

Map Pool

This map pool will remain constant throughout the duration of the league

1.     Control - (1st map)

a.     Lijiang Tower, Oasis or Nepal

2.     Hybrid - (Select one of the following for the 2nd map)

a.     King’s Row, Hollywood or Eichenwalde

3.     Escort - (Select one of the following for the 3rd map)

a.     Dorado, Rialto, Route 66

All season/event map variations are disabled (Halloween, Winter, Lunar New Year)

 

Game settings

Arena: DFH Stadium (Regular/Day/Stormy) 
Team Size: 2v2  
Bot Difficulty: No Bots 
Mutators: None 
Match Time: 5 Minutes 
Joinable by: Name/Password 

  • Default Name: Uottawa 

  • Default Password: Esports 

Server: US-East 

 

Rocket League Settings, Rules, and Policies

It’s soccer… but with cars! Outmaneuver your opponents and work with your teammate to come out on top! Whether you are new to the game or you spend your days on the pitch, you are welcome to join our Rocket League Weekend Tournaments! Games will be played 2v2, both casual and competitive players are welcome. Winners will be put into an ‘All-Star Bracket’ where they have the chance to win one of our Championship Bundles! Rocket League tournaments will run on the first weekend of every month. 

Schedule:

  • October 2-3
  • November 7-8
    • Depending on interest during October, there is possibility we will run a League in the form of Round Robin into Single Elimination Playoffs.   

Tournament format

  • The tournament will follow a Swiss round format on the first day and a Single Elimination format based on the first day results on the second day.
  • Matches will be played as a best of 3.
  • Games will be played 2v2.
  • Pending demand, there may be a higher-skills bracket and a lower-skills bracket.  
  • Scores will be reported via email by the winner. Any disagreements will be examined and resolved on a case by case basis. Participants should take screen captures or pictures of every result, in the rare case of a protest or scoring dispute. Please email your results (Include gamer tag, tournament name and game result) to intramur@uottawa.ca immediately following your matchup.
  • Teams will have 15 minutes of grace-period after the scheduled match time to be in the lobby and ready to play. After this grace period has finished, the team that isn’t ready will forfeit their match .
  • Participants must be a uOttawa student and have a valid uOttawa email address. 
  • Players must be playing under the RocketID that they have registered under. If a mistake has been made on the signup form, it is the player’s responsibility to contact the League Supervisor at intramur@uottawa.ca
  • If a disconnect occurs within the first minute or before the first goal is scored, the game will restart at kickoff.
  • League brackets will be created and posted online once the registration period has closed.
  • Players are allowed to stream their own gameplay if they prefer to but will need a 3-minute stream delay.

Game settings

Arena: DFH Stadium (Regular/Day/Stormy) 
Team Size: 2v2  
Bot Difficulty: No Bots 
Mutators: None 
Match Time: 5 Minutes 
Joinable by: Name/Password 

  • Default Name: Uottawa 

  • Default Password: Esports 

Server: US-East 

 

 

League of Legends Settings, Rules, and Policies 

Duke it out on Summoner’s Rift with your teammates at our League of Legends Weekend Tournaments! We offer a fun and organized space for all League of Legends players to make new connections and the chance to win one of our Championship bundles all from the comfort of their own homes! League of Legends tournaments will run on the Second Weekend of every month.

Schedule:  

  • October 17-18
  • November 21-22
 
  •  The tournament will follow a Swiss round format on the first day and a Single Elimination format based on the first day results on the second day. 
  • Pre-built teams must submit a team captain and their in-game usernames to intramur@uottawa.ca.
  • Teams will have 15 minutes of grace-period after the scheduled match time to be in the lobby and ready to play. After this grace period has finished, the team that isn’t ready will forfeit their match 
  • Pending demand, there may be a higher-skills bracket and a lower-skills bracket. 
  • Scores will be reported via email by the winner. Any disagreements will be examined and resolved on a case by case basis. Participants should take screen captures or pictures of every result, in the rare case of a protest or scoring dispute. Please email your results (Include gamer tag, tournament name and game result) to intramur@uottawa.ca immediately following your matchup. 
  • Participants must be uOttawa students and have a valid uOttawa email address. 
  • League brackets will be created and posted online once the registration period has closed. 
  • Players must be playing under the League IGN that they have registered under. If a mistake has been made on the signup form, it is the player’s responsibility to contact the League Supervisor at intramur@uottawa.ca.
  • Players are allowed to stream their own gameplay if they prefer to but will need a 3-minute stream delay 

​​Game Setup 

Map: Summoner’s Rift  

Team Size: 5 

Allow Spectators: Lobby Only  

Game Type: Tournament Draft 

Picks/bans will proceed through the client’s Tournament Draft feature.  

Starters for each team cannot be substituted after the start of the draft.  

Draft Mode 

 

Gameplay Rules

Slow Client Load : If a disconnect or any other failure occurs which interrupts the loading process and prevents a player from joining a game before minions spawn at 1:15, the game must be immediately paused until all ten players are connected to the game via typing /pause in the chat.

Game of Record/Restarts: A game of record (“GOR”) refers to a game where all ten players have loaded and the first wave of minions has spawned (at 1:15). After the establishment of GOR, game restarts will be allowed only under condition of a critical bug or error that makes the game unplayable in that instance.

Technical issues (including latency, computer errors, etc.) are not sufficient grounds to restart a game without the opposing team’s opinion.

Player Pause: Players may only pause a match immediately following any of the events described below, but must signal the other team immediately after the pause and identify the reason.

 Acceptable reasons include:

  • An Unintentional Disconnection
  • A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch)
  • Physical interference with a player (e.g., broken chair)

The game is played according to standard League of Legends rules until:

  • Completion of the final objective (destruction of a nexus)
  •  Team Surrender
  • Team Forfeit